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Getting Over It

Getting Over It

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Getting Over It is a physics-based climbing game developed by Bennett Foddy, where players navigate a man in a cauldron using a sledgehammer to overcome a mountain of obstacles. The game is renowned for its extreme difficulty and unpredictable falls that force players to start over, emphasizing perseverance.

GETTING OVER IT’S GAMEPLAY

Getting Over It invites us to assume the role of a charming kitten, equipped with an extending hammer, and enjoy a humorous experience. This cat needs your assistance getting around with its hook. Can you cross the globe quickly as you navigate hundreds of vibrant platforms? Physics may seem simple, but learning to control them can be difficult. Plan your moves carefully if you want to continue forward at a leisurely pace and see how far you can go before giving up. 

Game stages

  • Upon starting the game, Stage 1 commences. From that point on, the game progresses until it reaches the first mountain. You should not expect many challenges during this time.
  • The first stage's foothills mark the beginning of Stage 2. This second level introduces numerous obstacles. Seeing a sequence of objects piled high enough to create steep cliffs or ravines is a common occurrence. In any case, what really piqued the interest of many players were the brooms and dwellings. From their perch on the rocks, these brooms carve out some truly remarkable landscapes.
  • When you make it to the Bad Ending, the game's most difficult hurdle, Stage 3 will commence. These impediments resemble grills, making it simple to become stuck.

Control

  • Move your mouse to make it move.

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