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Discover Geometry Dash Alien Dream Emulator, a mythic Space Gauntlet level packed with unique gimmicks, tricky sections and stunning visual effects.

Geometry Dash Alien Dream Emulator is one of the most remarkable community creations in the Space Gauntlet. Marking the return of Kira9999 to Geometry Dash’s online level scene, this level quickly stood out in the Wannacry contest phase. Ranking as the sixth-largest winning work of the Space Gauntlet Contest, Alien Dream Emulator showcases intricate design, mythic-tier gameplay, and highly experimental mechanics that push the limits of the Geometry Dash editor.

GAMEPLAY OVERVIEW

Geometry Dash Alien Dream Emulator is divided into seven unique sections, each testing timing, control, and adaptability. From shifting cube mechanics to asteroid dodging, the level constantly surprises players with creative design choices.

This level demonstrates both brilliance and challenge, balancing unusual gimmicks with breathtaking art. However, its heavy blinking effects and distorted visuals have also earned it the title of lowest visibility level in the Space Gauntlet. Despite an official difficulty rating of just 8 stars, many players find it nearly impossible to progress without practice mode, especially in the first dog section.

How to play

  • Use Practice Mode first - mastering each section is essential before attempting a full run.
  • Pay attention to visual cues - some areas are intentionally distorted, requiring careful observation.
  • Memorize patterns - asteroid waves, custom black holes, and glitch sections are designed to punish randomness.

Breakdown of Level Sections

1. Cube Section (0% - 18%)

Introduces the level with sunflower art and transitions into a red land.

Features cube mechanics moving from left and right, demanding fast reflexes.

2. Swingcopter Section (18% - 34%)

Starts with a vertical camera before smoothly rotating horizontally.

A black hole hazard dominates the middle; timing inputs at 24% is critical.

3. Robot Section (34% - 43%)

Dark, blurry backgrounds with time warp effects reduce visibility.

Precision robot jumps are key to progression.

4. Asteroid Flight Section (43% - 59%)

Mini-game style sequence where asteroids appear head-on.

Countdown (3, 2, 1) guides avoidance, making it more pattern-based than reaction-based.

5. Empacting Section (59% - 69%)

Combines UFO and ship mechanics with fast-paced movements.

Inspired by Space Gauntlet entries but streamlined for difficulty balance.

6. Glitch Section (69% - 77%)

A cube-focused sequence with extremely distorted visuals.

Low visibility makes it one of the hardest parts despite its simple layout.

7. Ending Art (77% - 100%)

Features a long dash ring leading back to Earth.

Concludes with sunflower plains, symbolizing a return from the alien world.

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