Time Shooter is a shooting game where time moves only when you do, combining slow-motion strategy with intense action and precise gunplay.
Time Shooter is developed in HTML5, the game runs smoothly on most devices while delivering a unique gameplay concept centered on time manipulation. Designed for single-player action, Time Shooter challenges players to survive enemy encounters by thinking ahead rather than relying on reflexes alone.
GAMEPLAY OVERVIEW
Time Shooter is a first-person shooter where time moves only when you move. By standing still, players can slow the action, dodge bullets, plan attacks, and eliminate enemies with precision. This unique time-control mechanic blends strategic thinking with intense gunplay, delivering a fresh and thrilling FPS experience.
Stylish Visuals and Immersive Presentation
The game features simple yet striking 3D visuals, supported by high-contrast lighting and a clean art style. These design choices enhance visibility during combat and maintain strong performance even on lower-end hardware. The minimalist presentation keeps the focus on action and strategy without unnecessary distractions.
Core Gameplay Loop
Each level centers on a clear objective: eliminate all enemies without taking damage. Players must move through environments filled with gunfire, obstacles, and hostile opponents, carefully managing movement to control the flow of time.
Time-Based Combat System
Remaining still slows time dramatically, opening opportunities to dodge bullets, aim precisely, or reposition safely. Movement instantly resumes normal time, turning every step into a tactical decision.
Control
- WASD - Movement.
- Left Mouse Button - Shoot / Throw weapon.
- Right Mouse Button - Pick up weapon.
Weapons and Enemy Challenges
Time Shooter includes a variety of weapons, each offering different strengths and limitations. Weapon selection plays an important role in handling increasingly difficult enemy waves. As progression continues, enemies become more aggressive and numerous, demanding better positioning, sharper aim, and smarter use of the time-slowing mechanic.































